INTERACTION DESIGN FOR VIRTUAL AND AUGMENTED REALITY
41 students in 9 teams
This module aims to expose students to the human-centered principles of designing and building virtual reality (VR) and augmented reality (AR) applications. Students will learn about the fundamentals of VR and AR, human perceptions of reality, and the design patterns and guidelines for user interactions within VR/AR applications.Students will gain hands on experience building VR/AR applications applying these interaction principles.
Have you ever planned to visit a tourist attraction during a trip, only to realize that the attraction is not that attractive in real life and not worth a visit? TravelLens is a VR-based application that helps you to preview your travel destinations and plan your trips with accurate, up-to-date information.
This project is an AR experience to reconstruct the Dunkirk Evacuation in World War II, providing interactive ways for users to be involved in the historical moment. Users will conduct the rescue by making decisions on the arrangement of soldiers and civilian ships under the pressure of random bombing from the air.
The migrant community in Singapore often face obstacles and problems throughout their time in Singapore that most Singaporeans are unaware of. These problems range from being unable to work because of an work-related injury to paying a agent a expensive fee just to come to Singapore to work. Our group hopes to use virtual reality (VR) to create authentic experiences for people to empathize with the problems the migrant community faces in Singapore from the perspective of a migrant construction worker.