Media Technology Projects
Current cloud gaming implementation does not efficiently utilize server memory. The main issue is asset-sharing between game instances. Traditionally, a new instance of game will be created for each player in the server, resulting in unnecessary usage of space, especially RAM. To overcome this problem , we re-architect an existing game engine (the system used to run games) to meet the needs of cloud gaming. We do this by allowing multiple players to share an instance of a single-player game. These players will not be able to interact with each other, although some assets will still be shared. This helps in increasing the efficiency of cloud gaming, reducing the operating costs and allowing more players into the cloud gaming market. With this, everyone can enjoy games requiring high computational power and resources. We believe that this is the future of gaming.