More Than One is a project that aims to design a series of board games that is easy for the user to utilise. The elderly find it hard to keep up with technology, and most are unable to harness the effectiveness of technology to socialise with their friends as well as millennials do. By designing wireless boards with simple games for the elderly, we can bring them closer together without the obstacle of them understanding technology. Ageing population is a growing pain point for Singapore, with 10.5% of Singaporean’s aged 65 or older in 2013(MSF, 2014) and this percentage is set to increase, with UN projections reaching 47% in 2050(TODAY, 2017). As we grow older, the risk of health complications rises. Medical professionals strongly encourage patients to maintain strong social circles, as a positive mindset and uplifting moods have shown to help the patient recover faster. Suffering from chronic diseases can be daunting to deal with, but being physically disabled can hinder the patient from gaining morale from his or her social circles. Hence, by playing board games at home, the elderly are able to maintain social connections without having to expend too much energy. On top of this, playing simple board games can exercise the mind. This would help dementia patients and even help prevent the onset of dementia. By staying active mentally, the elderly can stave off or even prevent dementia entirely. There are 82,000 people in Singapore suffering from dementia in 2019 (Business Insider,2019). Also, this number is set to increase to 100,000 in 2030(ADA, 2019). Recently, Singapore Management University also conducted a survey and found that 3 out of 4 dementia patients feel rejected and lonely(SMU, 2019). This is risky as strong social support is needed for patients to treat and cope with the disease. Dementia patients might suffer from anger, fear and anxiety, hence emotional support is crucial for these patients for recovery(Stanford Health Care, 2019). By using our boards to obtain the emotional support that these patients need to recover. The elderly need not necessarily play with each other. Our boards can be used by all ages, meaning that they are able to play with their children or grandchildren even if they are thousands of miles apart. This provides inter-generation interaction despite the younger generation having busy schedules. Hence, our project aims to achieve social integration both amongst the elderly and boost inter-generation relations. As our project is easily adaptable to add many other features, we believe that even if the elderly are living alone by themselves, we can make them feel more than one.